Attorney, Author, and Business Consultant for the Comic Book Industry

Your Career in Comics: What Are You Trying to Do?

Added on by Gamal Hennessy.

By Gamal Hennessy

I’m in the process of writing a book about the business and legal aspects of making independent comics (See Your Career in Comics). As the book develops, I plan to share parts of it here for your reaction and feedback.

Since this is the first post, I’m going to start with an existential question:

Why do you want to make comics?

Before you start thinking about drawing, sales or social media, it is important to figure out exactly what you’re trying to accomplish and why. Making comics, like any artistic or business endeavor, involves substantial sacrifice and investment. If you’re going to make comics a part of your life beyond the Wednesday ritual of picking up your pull box, it makes sense to take a step back and look at the big picture.

To answer this question, I suggest you take yourself out for a cup of coffee or a cocktail (if you’re old enough, of course) and figure out the answers to the following questions. Keep in mind that the answers can and will change over time, so don’t be afraid to revisit these questions as your circumstances and the industry changes.

Goals (or What Do You Want to Do in Comics?): “I want to make comics” is a start, but there are different aspects to the industry, and figuring out where you want to be will help you make decisions on which opportunities to pursue and which ones to avoid. Maybe you want to make your own books and sell them at cons. Maybe you want to work for the Big Two. Maybe you want to be the next Stan Lee or Todd McFarlane. Maybe you want it all. You can have any goals you want. The purpose of goals isn’t to limit you. They just guide you on your path.

Reasons (or Why Do You Want a Career in Comics?): It’s one thing to know what you want to do. Knowing why is a different type of insight. Are you doing this because you have a story to tell, because you want to be a part of the comics community, or because you want more money than Tony Stark?

Like your goals, your reasons are personal. They don’t have to define you, but keeping them in mind can motivate you to overcome the inevitable setbacks and pitfalls. You can have any reason or motivation you want for getting into comics. There are opportunities for artistry, creativity, and profit at almost every level of the industry, but at the end of the day, a love of the art form will keep you going.  

Plan (or How Are You Going to Get into Comics?) After you understand your goals and your reasons for wanting those goals, you need to develop a plan to help you get from where you are to where you want to go. As you follow along with this blog and hopefully read my book, you can begin to figure out which path you want to adopt for your own purposes and take the appropriate steps.

Of course, no plan survives contact with reality. The industry is in a state of constant flux. The impact of changing trends will often be outside of your control. You’re going to need to modify your plan to adapt to new conditions, so the plan you make might not be the path you ultimately take. But you have to start somewhere and making your own comic is a good place to begin, no matter where you ultimately want to go.

Resources (or What Do You Have to Offer the Industry?) The secret to success in the comics business involves making consistent ritual sacrifices on the altar of the industry. What you get from comics is based in large part on what you put in. Your offering might be a creative vision, artistic skill, a network of eager professionals, or an investment of time and finances. In many cases, the creators who came before you had to offer all these things and more. Now is the time to figure out what you bring to the table and what you need to find in the community to make your goals real.

Milestones (or How Will You Track the Progress of Your Plan?) No one goes to sleep wanting a career in comics and wakes up where they want to be. Your development as a creator will grow in stages. You get to determine what those stages are and to a large extent, in what order you want them to happen. You can start with putting your first team together, getting your first issue online, or any other basis that’s right for you. You can decide whether your goals are books created, copies sold, or views on your website. Milestones give your goals concrete structure you can use to measure your efforts.

Motivation (or What Gets You Started and Keeps You Going?) Despite the view from the outside, the art and business of comics are not easy. It can be a long road from your initial inspiration to holding your book in your hands and the road isn’t a straight line. There will be obstacles and pressures to stop. This isn’t just true in comics. It’s true in life.

Even if you get your vision into the world, success (whatever your definition of it is) may not come quickly. It is not hyperbole to say some creators did not live long enough to see the characters they created become a fixture in mainstream culture.

So what is it about your comic that’s going to bring you back to the project month after month and year after year? What is going to pick you up when life knocks you down? What drives you might be very personal or it could be the universal desire for fame and fortune.

Yes, they’re movies, merchandise, and money to be made. Yes, comics are one of the driving forces in 21st-century pop culture. But the comics business is not a get rich quick industry. For every Walking Dead, there are thousands of other titles that lose money or never get off the ground. If you don’t love comics, it might not make sense to spend the time and effort of getting into the business.

In the next installment of Your Career in Comics, I plan to talk about the framework for an independent comics company and break down the process into manageable parts. If you’d like to read more about the business and legal aspects of making comics, like my Facebook page or sign up for my free newsletter.

Have fun with your comic...

Gamal  

 PLEASE NOTE: THIS BLOG POST IS NOT A SUBSTITUTE FOR LEGAL ADVICE. IF YOU HAVE A ISSUE WITH YOUR COMIC PROPERTY, DISCUSS IT WITH YOUR LEGAL ADVISOR OR CONTACT C3 AT gamalhennessy@gmail.com FOR A FREE CONSULTATION.  

ICv2 Launches Pro Site for Comic Creators

Added on by Gamal Hennessy.

ICv2 Pro is now offering four key features unavailable on the regular ICv2.com site

1. Comments & Forum, a place for our comic professionals to interact with each other.

2. Internal Correspondence, early and ongoing online access to all of magazine content.

3. Market Intelligence, which will present long-running comic sales data.

4. Pro Articles, exclusive in-depth Pro-only articles and analysis.

Comic creators on all levels should consider using this type of news to grow their own business. Click the link for information and pricing.

http://bit.ly/2vusZQE

 PLEASE NOTE: THIS BLOG POST IS NOT A SUBSTITUTE FOR LEGAL ADVICE. IF YOU HAVE A LICENSING OR INTELLECTUAL PROPERTY ISSUE, DISCUSS IT WITH YOUR LEGAL ADVISOR OR CONTACT C3 AT gamalhennessy@gmail.com FOR A FREE CONSULTATION.

 

Is the Golden Era of Comic Collaborations Over?

Added on by Gamal Hennessy.

The Eisner Award nominees for 2017 were announced today, celebrating what is arguably the finest artistic achievements in comics over the past year.

While there are many familiar names on the list, recent commentary wonders why we have a lack of high profile collaborations. Industry veteran Dan Wickline offered his perspective on the lack of modern collaborations.

“You want to make good comics again. Put together a creative team that can collaborate, put them on a series for a decent set length of time and allow them to tell a story that isn’t interrupted by events and crossovers. Allow the team to plant seeds over time like Wolfman and Perez did with Terra or tell long form mysteries like Loeb and Sale.”

What do you think?

Are long term collaborations like Byrne and Claremont or Wolfman and Perez a thing of the past. Do you think there a link between the lack of modern collaborations and the sales slump of a particular company?

Do you encourage long term collaboration and ownership in your own independent books or do you prefer to hire your team on a work for hire basis and rotate talent through?

Let us know in the comments below

PLEASE NOTE: THIS BLOG POST IS NOT A SUBSTITUTE FOR LEGAL ADVICE. IF YOU HAVE A LICENSING OR INTELLECTUAL PROPERTY ISSUE, DISCUSS IT WITH YOUR LEGAL ADVISOR OR CONTACT C3 AT gamalhennessy@gmail.com FOR A FREE CONSULTATION. 

upload.jpg

Who Buys Comic Books?

Added on by Gamal Hennessy.

John Mayo of CBR recently published an in depth article on how comic books sales are calculated by Diamond. He also modifies the analysis from index value sales to absolute metrics to paint a different statistical picture of how comics are purchased by stores.

While discussions about index value, market share and retail rank might not be the stuff comic creators want to read about, understanding who you’re selling to is an important part of creating independent comics. The Mayo article is packed with useful insights, but the most important thing to remember is the difference between the people buying your comics and the ones reading your comics when you sell in stores.

“From a publisher perspective, the buyers of the comics are the stores, not the readers. It is the sales invoiced to stores which determine which titles continue and which don’t.”

So if you want to sell your book in stores, you have to convince the stores. There are a lot of individual operators in the direct market, so you’ll need a strategy to reach them. You probably need prominent placement in Previews. You might also have to galvanize readers to ask for your book at their local shop. You might convince some of them to try you by creating a buzz in the comic book press. You might even make connections at conventions to build the retail relationships to get your book on the shelf. Whatever you do, you have to sell the book as much to the store owner as you do to your fans.



upload.jpg

Putting Marvel Problems Under a Microscope

Added on by Gamal Hennessy.

By Gamal Hennessy

In the past two weeks, the decline in Marvel sales have been blamed on diversity (See Is Diversity Killing Marvel Comics), and the systemic flaws in the industry (See The Kryptonite of Comics Sales). A new post from Creators.co suggests that that the sales dip is coming from the highest levels of the company.

A writer using the name Wally West suggests that the choices made by people like Kevin Feige, the talent of the current writers pool and the scourge of event fatigue are pushing people away. While I agree with the impact of events, the other explanations don’t seem to stand up to scrutiny.

First, while Feige is guiding the film universe, I don’t know how much impact he has over the day to day workings on the publishing side. From what I understand based on my time at Marvel, the two jobs are very different. Axel Alonso, Joe Quesada, Tom Brevoort and the other senior editors shepard the comic universe. The long term goals and needs of Marvel Studios and Disney probably play a role in the overall direction of the Marvel Universe, but I don’t think Kevin Feige has the time or the interest to read the upcoming scripts for Silk or Thunderbolts.

Second, the talent of the current writers pool isn’t lacking. Proven talents like Waid and Bendis are still writing for Marvel and celebrated writers outside of comics like Coates and Gay have come on board. It could be argued that the forced cross pollination from events hamstring even the best writers. We can suppose that a great novelist might not be the best comic writer, but that doesn’t explain the sales slump.

A lot of people can point to a lot of reasons behind the current rise of DC and the decline of Marvel in the comics market, but not every theory stands up to scrutiny. The more useful exercise, especially for independent comics creators, is to analyze and learn from what happens to the Big Two and apply those lessons to their own properties. If you learn from the mistakes of others, you don’t have to waste time and money making them yourself.

Have fun.

Gamal

 

PLEASE NOTE: NEITHER THIS BLOG NOR FOUR CAREERS IN COMICS ARE A SUBSTITUTE FOR LEGAL ADVICE. IF YOU HAVE A LICENSING OR INTELLECTUAL PROPERTY ISSUE, DISCUSS IT WITH YOUR LEGAL ADVISOR OR CONTACT C3 AT gamalhennessy@gmail.com FOR A FREE CONSULTATION.



upload.jpg

The Kryptonite of Comic Book Sales

Added on by Gamal Hennessy.

By Gamal Hennessy

Part of the fallout from the Marvel diversity backlash (See Is Diversity Killing Marvel Comics?) is a broader look at the systemic weakness of the comics direct market. Rob Salkowitz of ICV2 recently pointed out the flaws in the production, distribution and retail aspects of the direct market.

What Marvel is seeing in microcosm with its sales dip is the same basic problem that we’ve seen in comics distribution for the past 30 years: a direct market embodying a checklist of economic pathologies so profound and systemic that it’s a wonder that it functions at all.

With the Big Two controlling most of the market, Diamond controlling all of the distribution and independently owned stores just trying to stay open, the market forces don’t lend themselves to growth. This has never been a good situation, but spikes in consumer awareness created by the transmedia success of comic properties make the systemic problems more pronounced.

So how will the situation resolve itself? Can digital distribution provide the new content the Big Two can’t, circumvent the stranglehold in distribution and expand the sales base beyond the direct market? Time will tell, but based on 2016 numbers, digital isn’t the killer app for print comics right now.

No matter which way the market goes, the potential shakeup in the comic book market can create opportunities for independent creators who are ready to take advantage of them.

Have fun.

Gamal

PLEASE NOTE: NEITHER THIS BLOG NOR FOUR CAREERS IN COMICS ARE A SUBSTITUTE FOR LEGAL ADVICE. IF YOU HAVE A LICENSING OR INTELLECTUAL PROPERTY ISSUE, DISCUSS IT WITH YOUR LEGAL ADVISOR OR CONTACT C3 AT gamalhennessy@gmail.com FOR A FREE CONSULTATION.


upload.jpg